Mechanics

The Challenge of Animating Underaged Adults

Jan 30, 2013

Over the last year I have had the chance to share my thoughts on the challenges of animating kids. I was lucky enough to have animated a large number of the shots of Sophie on Rise of the Guardians, and, I admit, when I started on the show I was really drawn to the idea […]

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Crafting a Feature Shot – PLANNING

Nov 14, 2012

Now comes the part that’s the hardest in my eyes… planning! In theory, we Animators would love days to plan the shot, until we have every little part of it figured out and really get at the heart of it while keeping it entertaining, but, in reality, we have around half a day if you’re […]

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Crafting a Feature Shot – BOARDS

Aug 13, 2012

Now, usually the next step would be to go through the audio a few hundred times and do some thumbnails and really try and come-up with a good performance, but since we have to create everything from scratch we will start with the boards. So, below you will find rough boards, since I didn’t need […]

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“Carbon Copy” Animation

Aug 2, 2012

This subject has come up more than once in my class, and has been a much heated discussion amongst animation professionals and students. The use of live action reference is always the ten ton elephant in the room. I have posted previously about the use of reference and it’s advantages and pitfalls. We will dive […]

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Crafting a feature animation shot – AUDIO

Jul 16, 2012

So far I have posted on things dealing with the theory of animation addiction and the steps to deal with it, but theory will only get you so far. Practical is another great way to learn, hell that’s how the Nine Old Men and their generation did it – by learning on the job and […]

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