How to Animate a Feature Shot
Breaking down a shot, deconstructing animation shot, animation shot workflow, animation shot breakdown, animation shot mechanics – all those terms just to say that we all neeeeed to know how to animate a shot.
Here we will dwell on our addiction from picking the audio through boarding, setting up the shot in layout, will spend time talking about workflows for blocking, blocking, taking into the dreaded spline and a way to ensure that every CTRL gets the love that only an addict can give it. We will talk about facial animation, lip-sync and into the final stage of polish then finish it all off with a render.
Will be adding them as we deal with them.
- Audio – Choosing audio for an animation shot (one-off)
- Boards – Making boards for an animation shot (one-off)
- Planning – Planning an animation shot (one-off): thumbnails and reference
- Reference –
- Blocking – Workflows of Blocking